It still reeks of cheap rum, though.Ī key which opens an entrance to the Woodland Labyrinth. In contrast to his rival, Dreadstump, Jon Bilgewater’s crew made their hideout deeper inland at the belly of a peninsula. Oryx has personally bred these captive dragons to wield immensely powerful elemental capabilities.**Ī key which opens an entrance to Deadwater Docks. Steep, distant cliffs conceal a clan of demon-worshipping monks.Ī key which opens the portal to the Lair of Draconis. No crew members bailed from Davy’s ghost ship, trapping their souls in the vessel beneath the waves.Ī key which opens an entrance to The Mountain Temple. It’s the most exclusive seaside resort in the realm!Ī key which opens an entrance to The Third Dimension, an otherworldly place containing many violent cuboid creatures.**Ī key that opens the way to Davy Jones’ Locker. Some of the realm’s most foul and horrific creatures make their home in these chambers.Ī key which opens a portal to the Beachzone. The grotesque beings inside have been produced by some sort of undiscovered alchemy methods.Ī key which opens an entrance to the Parasite Chambers. This secretive dimension creates far more questions than answers.Ī key which reveals the way to the Mad Lab. Accessing the rift to this hidden dimension may have severe consequences.**Ī key which opens a portal to The Inner Workings. Once a great hub of knowledge, these forsaken archives now hold something far more sinister.**Ī key which opens a portal to The Machine. Going without proper maintenance for centuries, some of the most wretched monsters have taken these tunnels as their own.Ī key which opens an entrance to the Cursed Library. This demented stage is the work of a crazed puppeteer, obsessed with his creations to the point of enchanting them with life.Ī key which opens an entrance to the Toxic Sewers. Lord Ruthven’s gothic mansion neighbor’s Oryx’s own castle in the dark, distant sea.Ī key which opens an entrance to the Puppet Master’s Theatre. Archdemon Malphas crafted his own fiery abode, which now torments the souls of the wicked.Ī key which opens a passage to the Manor of the Immortals. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.Ī key which opens an entrance to an Abyss of Demons. Septavius, once one of the most prominent combatants to ever live, now takes refuge in these abandoned catacombs.Ī key which opens a portal to the Haunted Cemetery. Crafty bandits developed lethal booby traps to scare off those who would plunder their hoard.Ī key which opens an entrance to an Undead Lair. What was once an ancient shrine linked to the world of spirits is now a desolate ruin.Ī map that reveals the way to hidden treasure. Among the most perplexing locations in the realm, this populated land is filled to the brim with sweets.Ī key which opens the way to the Ancient Ruins. As an entirely different plane of existence, it is meant to safeguard the sprites that watch over the realm’s ecosystems.Ī key which opens the way to the Candyland Hunting Grounds. The spirits of ancient heroes congregate in this enchanted glade.**Ī key which opens an entrance to a Sprite World. This severely enlarged beehive is allegedly the result of an unknown experiment.Ī key which opens an entrance to the Magic Woods. Pagan acolytes of Mixcoatl are exiled to these uncharted woods, said to be cursed by black magic.Ī key which opens an entrance to The Hive. Once a temple, these chambers are now overrun by the serpents of Medusa’s sister.Ī key which opens a passage to the Forbidden Jungle. Home of Arachna the Spider Queen, she has gone undisturbed long enough to produce thousands of children.Ī key which opens an entrance to a Snake Pit. The dense layers of trees host a dusty menace.Ī key which opens an entrance to a Spider Den. Dreadstump’s personal cove for his ragtag pirate crew reeks of cheap rum.Ī key which opens an entrance to the Forest Maze. A key which opens an entrance to a Pirate Cave.
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